DEVELOPMENT OF BAMBOOZLE LEARNING MEDIA BASED ON A TEAM GAME TOURNAMENT TO INCREASE STUDENT LEARNING MOTIVATION

Dina Zhafira(1*), Edi Syahputra(2), Abil Mansyur(3),

(1) Universitas Negeri Medan
(2) Universitas Negeri Medan
(3) Universitas Negeri Medan
(*) Corresponding Author

Abstract


Encouraging student motivation requires a supportive classroom
learning atmosphere. This study addresses this challenge in
mathematics education by developing learning media called
Bamboozle. Bamboozle is an online-based learning platform. It was
played in tournament mode and employs a keypad as quizzes. This
research was integrated Bamboozle into a cooperative learning
model—Team Game Tournament (TGT)—and applied to Grade
VIII MTsN 1 Medan, focusing on the topic of relations and
functions. This study used the 4-D model. First, identified the
needs (Define), made media draft (Design), improved with expert
help (Develop), and tested in a small trial (Disseminate). The
results indicate that the media achieved valid scores in terms of
content (3,95), construct (3,91), and media itself (3,92). The
increase in students’ motivation, from 51.83 to 71.9, falls within
the medium category based on the N-gain analysis and percentage
of positive response above 95% for almost all indicators, indicating
its effectiveness. Additionally, the media was found to be practical,
with students and teachers reporting ease of use and suitability with
class time. These findings suggest that Bamboozle has the potential
to enhance student motivation in learning mathematics,
particularly when appropriate classroom preparation is ensured.


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DOI: https://doi.org/10.31327/jme.v10i1.2713

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